9.10.2006

David Hahn


One of my favorite things about being a comics fan is that most of the creators that you follow are not out of reach. There are exceptions, of course: the dead, the recluses, the dickheads. For the most part they are available to their fans. I have had the great fortune to meet many of the legends of comic history over the years at comics conventions, and I kick myself for not approaching the few that I should have (Eisner in particular). In any case, one of my favorite reasons to go to the San Diego Comic Con each year is to meet a comics creator that I've never met before. I met several that I'd never heard of before, and a few that I was already a fan of, but had never seen in person.

One that I am a fan of, that I had the opportunity to meet for the first time was David Hahn. I made mention of him in relation to his most recent series, Bite Club, and he strolled up to the booth of the friend I was helping at the show. I noticed his name on his badge (once you start reading badges at a show like that, you'll never stop, you'd be amazed at who you could be talking to) and introduced myself. He was very gracious and humble and gave me directions to his table so that I could check out the work he had for sale at the show.

I finally got a chance to find his table a day or so later, and grabbed a copy of the sketchbook he had for sale (I sampled a page for the image above) as my friend grabbed several pages of art. This story is not meant to be a name-drop, just another example of the accessibility of artists in the medium that I remain such a fan of, and to bring up a specific example of an artist who was friendly, and that he is one of many.

9.09.2006

Local by Brian Wood and Ryan Kelly

Maybe I'm just a sucker for emo comics.

Brian Wood is another guy that I never bothered to read. The early works I saw, like Channel Zero, never struck my fancy. I read Pounded, but it smacked of trying to hard. The blurbs that I read about Demo always sounded interesting, but whenever I grabbed the books themselves I was just kinda, "ehh", but now that I'm a Becky Cloonan convert as well it might be worth another shot. Local, though, looked good enough from the solicitation that I tried it out blind when it came out even though I didn't bother with DMZ or Supermarket.

I've enjoyed this series very much. The art is consistently strong. There are a few hinky panels here and there, but Ryan Kelly strikes a nice balance between his fast and loose brush and his tight layouts. He does a great job varying the shots -- even though it tends to be page after page of talking heads -- without ever giving the sense that he's cribbing from Wally Wood's "22 Panels." I look forward to more work from this artist and think that he might grow into a comics strong-man.

There is a self imposed stylistic decision to set each issue in a different North American city or community, and the series so far is mostly about one character, but each issue is told as a standalone as well. I'm not sure if that should be a selling point for a limited series, but if you're on the fence, any issue is a fine starting point and there's no need to go back to the first issue.

(Does anyone even buy comics anymore unless they know whether or not they're going to like it. And I don't mean first issues, would anyone out there just pick up the 6th issue of an ongoing series just to see if it fits their taste. I've got to imagine that most of you would either read an issue in the comic shop or read enough to know that you're going to buy the trade when it comes out.)

The stories do feel like they are building to the finish, and the supplemental material in this issue (6 is the most recent at the time of writing) says as much. Brian Wood admits that this stand alone story does contain some reference to previous issues, but I think that they are minor, and only add to the depth that Wood is trying to create. I will say this as warning: If you are turned off by the idea of a comic about a 20-something who is trying to find her way, stay away from this book.

Maybe I'm just a sucker for emo comics.

9.06.2006

Krayons Ego edited by Jesse Reklaw and Karen Sneider


This is an anthology of parodies of the well-respected indie comics anthology, Kramer's Ergot. Now, this has been done before. Kurt Wolfgang did it in Low Jinx #3, Ed Brubaker and Sam Henderson and others did it in Deceased Corpse, and Johnny Ryan performed his own version of it in the recently expanded Comic Book Holocaust. This comic and Low Jinx both went for the method of cartoonists (there is a list of contributors, but they are uncredited as far as who drew what) picking specific creators and doing stories in the style of the original, but parodying the content. As an example, see the above panel from the parody of Tom Gauld's one page musings on famous authors. In this series of one-pagers, comic creators like Sammy Harkham are treated to ridicule in an artistic style that very accurately apes Gauld's. A few other Ergot contributors are targeted, but then the conspirators move onto bigger and more famous subjects, seeking and destroying James Kochalka, Craig Thompson, publishers Top Shelf and AdHouse, and even parodying a parody by carving up Johnny Ryan.

Now I used a lot of non-commital synonyms for parody in that last paragraph, but the fact is, I love this shit. I very much enjoy nearly every creator that is satirized, and when the stories are brutally mean but still funny, I enjoy it nearly as much as reading the originals. I especially appreciate the fact that they take on creators that are so critically respected. Most people are willing to take potshots at Craig Thompson, but I thought Paper Rad and Mat Brinkman were unassailable. All the better, they are just as rough when it comes to these guys. It just goes to show that you can't successfully parody without a familiarity or a love for the source material.

The art in this book is surprisingly strong. As I mentioned above, individual stories are uncredited, but the artists listed do a fantastic job of aping their respective comics. Art is credited to Tom Neely, M. Campos, Clutch (link?), Josh Frankel, Sarah Oleksyk, Jesse Reklaw and Karen Sneider. I don't know who's responsible, but the artists in charge of the parodies of Tom Gauld, Craig Thompson and Jeffrey Brown perform an excellent job of facsimile. They get the art just right, and they tear apart the tropes that those artists (over)use. The James Kochalka, Paper Rad and John Porcellino swipes come close, but there are giveaways that cause you to see the hand of the parodist at work.

The writing is strong, and only occasionally do the stories fall into the very trap that they accuse Johnny Ryan of, namely falling back on sex, drug and shit jokes when they don't have a ninsightful target in mind. The rest of the time, though, the hits are accurate enough to make me wince for the recipient.

9.04.2006

Your New Religion Books one and II by Joe Sayers


When I first saw these mini comics I thought they were by Nicholas Gurewitch of Perry Bible Fellowship fame. The PBF is maybe my favorite online comic strip, given that I have no interest in video games and I can't relate to Achewood. So anyway, the surface similarities led me to connect this mini-comic with The PBF, and when I looked closer I realized that I had made a connection based on the title and a cursuory glance at the art, but upon inspection realized that this was a separate creation all together.

The books themselves are small in their sense of scale, both of them measuring 3.5 inches by 4.25 inches, and the guts are photocopied in black and white, but they also have some typical mini-comic upgrades, reflective foil covers and a stamp in issue one. Each book consists of 36 pages of single panel cartoons, all based on the title conceit being that they are tenets and features of "your new religion".

The books are funny. Drawn with simple moon-faced characters you see above, the gags range from goofy non-sequiturs ("Lick a cat for forgiveness") to inversions of traditional religious dogma ("Mandatory suicide for impure thoughts"). The art is confident and carries the appropriate amount of information, and nuanced with tones that look to be created by colored pencil. The artist, Joe Sayers, was new to me, but after enjoying this book I spent some time on his website, including time with his webcomic, thingpart. You can also pick up the Religion comics there.

9.02.2006

Schematic Comics by Dan Zettwoch

I first read about the USS Catastrophe collective (if that's the right name for it) a couple years ago. I had heard the name, and the names of the main crew of this comic-makin' ship, Kevin Huizenga, Ted May, and Dan Zettwoch, but I'd never hunted for the works of these guys until the 2004 election prompted them to hold a fund raiser. I sent my $25 bucks and received a drawing by Mr Huizenga. This introduction started my fanaticism for Huizenga and my desire to learn about May and Zettwoch.

I'm not sure when this mini came out. It's dated 2005, but I picked it up at San Diego Comic Con this past July. It's a compilation of short stories by Zettwoch, and features such highbrow mini-comic additions as screenprinted covers and pages, die-cutting, and a fold out centerspread. The collections title testifies to the love that Zettwoch has for plans and schema and things made by hand. Stories regularly feature the appearance of maps, directions, outlines, diagrams, rules and standards. The stories are generally told from the perspective of the blue collar artist, a craftsman in the best sense.

The artwork and storytelling skills of Zettwoch appear to be in flux in this anthology, and I presume to place stories on a timeline based on the confidence of line and fluidity of story flow. I assume that "Northwestern Parkway" and "The Secret Society of Six Mile Lane" come first in the chronology of creation, and that "Speak For Yourself Fold-In" or "Making My Own Mini-Comic" would fall towards this end of the timeline. The brushline gets smoother and the inconsistent crosshatching of early stories transforms into confident blacks and appropriate tones. I will be sure to add more Zettwoch titles to my collection. In fact, maybe I'll go order some right now from USS Catastrophe dot com.

8.30.2006

Inking Panels

I have a small tattoo or two, just enough to regret, but if I were bolder and was planning to show off my tattoo and my love of comics, I would wish for a tattoo as cool as this:


As your average American comic geek, though, my stomach doesn't look that nice, and, well, I'm just not cool enough.

Photo cribbed from the DOs and DON'Ts at Vice Magazine.

Flotation Device by Keith Helt and Various


Normally the appearance of "Various" as a art credit on a comic means one of a few things. One, there are so many artists who "chipped in" that it wasn't worth giving any one top billing. Two, there are numerous artists of mediocre quality so that if you gave any one billing, you would need to give all of them an above the line credit. Or, three, there are so many high quality artists that you can't give any of them top billing, and they only did a few pages each. Lucky for readers of this book, the third is the one that applies. There are numerous great comics artists here, so many that instead of listing all of them, or trying to pick the greatest of the great, I'm just going to list my favorite: Dylan Horrocks, Anders Nilsen (above), Kevin Huizenga, Gabrielle Bell, and Onsmith. There is no shortage of great art here, the story is a different issue.

There have been a few short story anthologies with art by "various" and writing by one individual. Denny Eichorn's Real Stuff and Harvey Pekar's American Splendor come to mind and cover two ends of the spectrum style-wise. Harvey Pekar's stories are the stories of an average life, taking small pieces of mostly uneventful days and building a life narrative from them. Denny Eichorn's are spectacularly eventful happenings that build incredulity through their sheer volume. Both writer's managed to secure the strong independent artists of their time, with Pekar working with luminaries as bright as Crumb, and Eichorn with the shining lights of the next generation, including Jim Woodring and Peter Bagge.

Keith Helt's Flotation Device seems to fall somewhere in the middle of the two. He sometimes seeks to provide the small events that make the personal resonate with a wider audience - the best in this issue is the six page sequence drawn by Nilsen, sampled here - in the style of John Porcellino, who, in fact, is one of the contributing artists. Other times, he wants to provide a representation of the Big Important Moments in life, hinted at in a two page sequence drawn by Horrocks. Unfortuantely he doesn't quite hit the mark of either, having to settle instead for the book remaining what it is, a diary, relaying the life and times of one man, neither more interesting nor more insightful than his reader. I would love to see him try a longer form story where he can play to his artist's strengths and wring some of the poetry out of these small events, as he and Nilsen manage to provide, but I'll never complain about such stunning art as the pages by Horrocks or Huizenga.

8.26.2006

Picking Nits

I wanted to start a new semi-regular feature here at 512.

My impression is that the artists who work for Marvel, DC, or even Dark Horse should be capable of drawing whatever they put in their comics. Especially on the assembly line books. I can't figure out how a piece of lousy art can make it past a penciller, an inker, a colorist, a letterer, and a cadre of editors. And because I think it should be within the realm of expectation that this shouldn't happen, I am taking it upon myself to make of them when it does.

I figured that I might be able to find a good example in this week's big book, the Justice League of America 1, but Ed Benes has really made strides from his early days in the Wildstorm bullpen. This new issue is consistently well drawn and shows a significant leap from the Jim Lee lifts of the past. I'd bet that he is still using a little too much comic book source material for reference, but the finished product is polished enough. I did find a few small flubs, and this was my favorite:


If you look carefully at that right hand the fingers are all too big for the hand as drawn. The palm is not nearly wide or tall enough to justify those manhands. And the cranium, as drawn from that admittedly tough angle, worm's eye view and three quarter angle, is about 20% shorter than it needs to be. But again, minor quibbles in a book packed with page after page of talking heads, it's just that expect more from a Major Leaguer, like I said above.

My favorite panel this week in the bad panel sweepstakes this week is from New Avengers 23. Olivier Coipel is a fine artist, but this panel is just bad:


Jessica Drew, in this panel, is about two feet tall. Against the scale of the hall to the doorway, which for the hotel room shown, is probably about four feet wide and seven feet tall, and she's just a tiny bug in the corner of it. Maybe I'm not aware of her shrinking powers, god knows I've not committed my Official Handbook of the Marvel Universe to memory, but this just looks out and out goofy.

I don't care how rushed your deadlines are, I don't understand how an editor can let such a silly panel get to print. Your in-house art team could fix this with a quick scan and enlarge in about 15 minutes.

The rest of the issue is nice enough, Coipel's unique style still shines through the house style that Marvel doesn't acknowledge but we can see exists. I do wonder how much of the last two pages inker Mark Morales had to take care of, but still the issue is nice. One little tweaking of scale and it would be even better.

8.25.2006

Batman by Grant Morrison and Andy Kubert (edited)

An interesting trend in the last half decade or so is the mainstreaming of many independent or alternative writers. It happens less frequently with artists, mainly because the distinctive style of artists are rarely appropriated for a genre that requires a certain amount of uniformity in the depiction of the main characters. Sure, you get the occasional Kochalka Hulk story, or Bagge Spider-Man story, or Bizarro Comics, but they're most often tongue in cheek. The writers, however, can more easily adapt themselves to cranking out Marvel and DC work. Some writers who were once indie mainstays, Ed Brubaker, Jon Lewis, Dylan Horrocks or Gilbert Hernandez have made names for themselves in the mainstream comics world. They all happened to be artist/writers when they worked on their self-published books, and they aren't for their mainstream books (Hernandez is the exception). Most of these creators, as writers of super-hero material, tend to return to the themes that were important to them as auteurs, and use them to add a layer of subtext or metaphor to the stories they tell in the super-hero world. I've also noticed that this is what makes for a better than average super-hero comics writer.

Grant Morrison seems to be working at that in his most mainstream of mainstream titles right now, Batman. I know he's writing All Star Superman, but that feels like it's outside the realm of average titles, while this Batman book seems to be right in the thick of continuity. In the second issue (656) of his run, he plays a few tricks while telling a fairly straight-forward action story ("Ninja Man-Bats. Alarming twist.") First the majority of the issue takes place in an art gallery showing Lichtenstein-style pop art based on comic panels, and he takes a throwaway potshot, "All this comic book stuff is way too highbrow for me," but this feels like a tired and obvious self-reference, and he expands on this commentary only slightly with his follow-up "If there's one thing I hate...it's art with no content." Second, he uses metaphor after metaphor in the fight scene play-by-play, describing the punches as bibles slamming shut, his microphone sounds as "ghosts writing on glass with broken fingernails" and the smell of the creatures as a Thanksgiving turkey. These are all better than average turns of phrase, but still don't achieve much more than a happy diversion from the action scene that is the standard super-comic diversion.

He does manage to finish the book with a plot twist that offers layers of resonance, namely a few key familial relationships, but we'll have to see if he searches for the depth of possibility in a story being told in the flagship title of the most successful comic book character of all time, or if he saves the real heavy lifting for a title in which the main character doesn't have to do so much, well, heavy lifting.

I feel it necessary to make a compulsory mention of the art in the title, by new series artist (he joined last issue with Morrison) Kubert, but my impression of the two junior Kuberts is that you probably like one more than the other if you care to tell them apart. Andy happens to be the brother I like more, but without a strong writer to work with, I can't recommend him to carry a title on his own. The above sampled panel is Kubert's addition of an in-joke, the gallery attendees you see here are modeled after Morrison and Kubert and Kubert's parents, living legend Joe and his wife Virginia. I would like to see more depth from both, and not just the surface they've been offering.

8.22.2006

Berserkotron 2 by David Robertson

About a month ago people began asking if they could send comics for review. I said "of course" and I told them that, like it or not, I would review anything sent to me. So file this review under "Careful what you ask for."

This British photocopied mini comic has a color cover that doesn't indicate promise for the interiors. The text on the cover is a mix of computer typeset and hand drawn, but mixed indiscriminately, with a cover illustration that is of sufficient quality. The interior is a step down from there.

The interior art is on par with the comics that I created as a teenager. And those comics were terrible, even for a teenager. Every panel here is drawn in the same flat, one pen, limited background, one point perspective (at most), with ninety percent of the face shots being either straight on or full profile, with those that attempt a three-quarter shot jumping out with their lack of practice. And as the books wears on, the inking becomes more slapdash, as if time (or commitment) was running out.

The story is not much better. The plot feels stream of conciousness, with each scene arriving after the next at the pace it arrived in the author's brain. The story here is about two friends building a robot for a robot-brawling competition, again a story written about teenagers, seemingly written by teenagers. It mostly seems to be a comic designed for the enjoyment of those who created it (evidently just one man). Of course, there is nothing wrong with that, and in fact I wish I had the confidence to believe in all my creative endeavors with the fervor that Robertson apparently does.

For ordering info: Berserkotron